58ty5 yb3y6 tr5i8 i9e9s 2b4hr yes44 rt39d stefb a3t6a rd9yd sheft z42ds rtads dzah5 dhtzb tbet2 i98re ra8de rt2r2 ethf4 aiay8 Come & Make Us!!! (Patriotism Shirts) | Mens | Specialty Dyed Apparel - Crazy Shirts Official Site

Come & Make Us!!! (Patriotism Shirts)

Shop high-quality unique Fuck Joe Biden T-Shirts designed and sold by independent artists. Available in a range of colours and styles for men, women, and everyone. Shop US Navy Veteran hats, shirts, flags, license plate frames, and more online. Browse through our wide variety of military gifts & memorabilia for retired and active duty US sailors. Search by unit here, including Seabees, Submariners, Navy Seals, and all boats. Thank you for your service to our country! Find US Army T Shirts in stores or online! Shop over 90 Army Shirts and find great deals on Army Apparel and Army Gifts! The store will not work correctly in the case when cookies are disabled. Local Storage seems to be disabled in your browser. ... Patriotism Is Not A Crime T-Shirt . As low as $19.95. View Product ... Patriotism Brings People Together First and foremost, patriotism is a concept which brings people together. A sense of solidarity and love for our country is a sentiment which binds. It is a shared feeling and common goal to do what's best for the nation as a whole and be supportive throughout this quest. When you se Our selection of patriotic shirts, eagle shirts, American flag board shorts, and Support our Troop Shirts are high quality, patriotic, and stand as a tribute to the country we all love so much. With our selection of well-made options from top brands like Under Armor, adding a touch of the Red, White, and Blue to your wardrobe has never been easier. Step out in a unique style as striking as the island scenery in our assortment of men's T-shirts. These specialty dyed colors provides an ideal backdrop for our screen-printed designs that won't crack or peel. 100% combed, ring-spun cotton for superior comfort. Paying tribute to PXG Founder Bob Parsons and his service as a rifleman with the U.S Marine Corps, during the Vietnam War. As a celebration of the incredible men and women who serve our great nation, this collection exemplifies PXG’s unwavering patriotism and commitment to excellence. To us, what you wear is more than just a necessity to be clothed. It's about attitude! We have taken the American fighting spirit and instilled it in everything we do. You don't have to be a Veteran to wear Grunt Style, but you do have to love Freedom, Bacon and Whiskey. We provide more than apparel, we instill pride. This is the line of Military & Patriotic t-shirts that redefined the genre. Since 1997, our iconic selection of t-shirts is the top-shelf choice of a devoted customer base. Always on target, Celebrating the Warrior Spirit!

2021.12.06 15:39 TemperatureInformal3 Come & Make Us!!! (Patriotism Shirts)

Come & Make Us!!! (Patriotism Shirts) Hello Patriots!
If anyone is wanting to show off their defiant spirit in the face of tyranny, this independent artist cooked up something nice for us all. It doubles as a great conversation starter and a perfect way to piss off leftie karens.
Here is a link to their TeeSpring store: https://my-store-5520983.creator-spring.com/listing/come-and-make-us-black-text?product=212
And here is a link to their Redbubble store which also has magnets and stickers and other goodies: https://www.redbubble.com/shop/ap/91420416?asc=u

https://preview.redd.it/uu8nnrcjvy381.jpg?width=800&format=pjpg&auto=webp&s=6d1d44c8eb6476b323acb7a27a4d0c5438aa844c
https://preview.redd.it/u4bhfa7ivy381.jpg?width=800&format=pjpg&auto=webp&s=d9b290be2099660658cf547c0b31ea741a25b8d5
submitted by TemperatureInformal3 to TheBidenshitshow [link] [comments]


2021.12.06 15:39 veronicatheartist Moonlight Village, Me, Acrylic Painting, 2021

Moonlight Village, Me, Acrylic Painting, 2021 submitted by veronicatheartist to Art [link] [comments]


2021.12.06 15:39 vonifor Hi guys im newbie here, i just wanna make $200~ per month for my college stuffs and i dont know where to start?

Also PayPal is not available in my country. So i need a start up for beginning and i dont know what to do
submitted by vonifor to beermoney [link] [comments]


2021.12.06 15:39 KISNOU Need a referral code for Remarkable 2?

Here is mine, I hope this helps: https://remarkable.com/referral/5QUR-H7F8
This will get you a discount of 40$.
submitted by KISNOU to RemarkableTablet [link] [comments]


2021.12.06 15:39 Shala2 (PS4) If you’re a sim user looking for a league based on community, fair gameplay, and a good time join the +1 League! Currently we are week 1, year 2. Join today to create your team specific legend and compete!

Open teams: Bucs, Titans ,Cowboys . discord
submitted by Shala2 to Maddenfranchisecenter [link] [comments]


2021.12.06 15:39 first_last_074 777 shown as a single on Apple Music

777 shown as a single on Apple Music submitted by first_last_074 to AndersonPaak [link] [comments]


2021.12.06 15:39 iamrypie Master Merchant or TTC?

I've been using TTC but decided that I should give MM a try. A little confused on how it works. I'm assuming that it tracks transactions that go through in your guilds and displays them for you later (but i have no clue). It's not displaying much data for me right now where as TTC basically holds your hand in terms of pricing. What do you guys use? One/both/another addon entirely?....and which do most people find to be most helpful.
submitted by iamrypie to elderscrollsonline [link] [comments]


2021.12.06 15:39 MassiveEntrance9684 Hat jemand Lust eine caption auf meine Klassenkameradin zu man ?:) DM

submitted by MassiveEntrance9684 to HeyLeaXXX [link] [comments]


2021.12.06 15:39 ChillaxJ Please share your thoughts on 10 bonus points in the new exam structure?

With 10 bonus points, it is worth spending the time now?
For people who already completed exercise and PWK lab report, how many hours you guys spend on the exercise part alone?
submitted by ChillaxJ to oscp [link] [comments]


2021.12.06 15:39 teduh I doo-dood on the big-boy potty. AMA

submitted by teduh to shittyama [link] [comments]


2021.12.06 15:39 Velocity1312 Employment

Hi all,
I have just been thru a period of illness at the same time I had to provide my earnings from universal credit. I have been working one day a week freelance and erronesouly registered myself as employed rather than self employed.
When I got the notification to provide my earnings for this month, because I was taking codeine and my mind was a bit impaired, I said that I was unemployed when I should have said that I hadn't earned anything in the past month.
I then panicked and then said that I am self employed.
I have just been cut off from my benefits today and apparently I have a JC appointment on Wednesday to "discuss your self employment". I also haven't received any of my UC which I need to pay rent, and, because I've not been earning due to being ill I have no money.
Are they going to sanction me for this? I'm already feeling pretty overwhelmingly depressed after being cut off from earning at my job last week and if my UC gets cut I am concerned as I'm having suicidal thoughts as everything seems increasingly hopeless.
Does anyone have experience of similar situations? I'm really worried my income is going to be taken away.
submitted by Velocity1312 to DWPhelp [link] [comments]


2021.12.06 15:39 Gigser420 Version 1.1.67358

Does anyone know what changed in this update. Just got it today but can’t find anything on google about it.
submitted by Gigser420 to Diablo_2_Resurrected [link] [comments]


2021.12.06 15:39 Stock-Bill-5665 ???

Why was my post deleted by the moderators?
submitted by Stock-Bill-5665 to aliandjohnjamesagain [link] [comments]


2021.12.06 15:39 No_Calligrapher_613 Suguha is the seventeenth eliminated and top 7 character. Vote for your LEAST favorite character in Round 18 🚨Top 10 Category🚨

submitted by No_Calligrapher_613 to SAOMemes [link] [comments]


2021.12.06 15:39 stankylegger Extreme Challenge: Help me understand this code!

Alright, so I do not know how to write or use code at all.
The thing is that I need to run a simulation in Unity as part of a physics project and therefore I have aquired some source files from a kind stranger (he could only give me the source files and not the whole simulation).
The physics problem is to examine what physical and geometrical properties a three sided dice (cylindecoin) should have in order for there to be an equal probability for it to land on each of the three sides. What the simulation is supposed to do, is to examine at what thickness to diameter ratio this occurs at when taking a bunch of physical properties into consideration (such as friction, mass, bounciness, rotational speed etc.). Now, how this simulation actually works, I have absolutely zero clue of. And that's where I need your help.
First of all, what is the variable "f" (which i belive is the diameter of the cylinder)? Am I supposed to enter it somewhere and where can I find it's definition in the code? The reason I ask this is because, when I try to run the code the coin-prefabs are spawning in, but they are non-existning, which leads me to believe that "f" = 0 (since all other variables depends on it). Is this correct?
Second of all, how is this all supposed to work? Do I just run the code and let it do its thing or do I need to change different variables in order to conduct the experiment? How would I actually go about and run the simulation the way I want it to run?
I understand what the different parts of the of the code is supposed to be doing (very roughly speaking), but there's is no way that I will get this running without help. The only things I have managed to do in like two hours of work, is to figure out that I needed to add assets for the prefab and the physics materials.
I am very thankful for any help at all!
Here's the code:
CoinSpawn

using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinSpawn : MonoBehaviour { public GameObject CoinPrefab; public PhysicMaterial CoinPhysMat; public PhysicMaterial FloorPhysMat; private Vector3 _startPosition = new Vector3(0, 2f, 0); //private int _numThrows = 10; private ThrowResult _workingResult; private float _workingIntersection; private bool _logUpDownEdge; // Start is called before the first frame update void Start() { } private bool _started; // Update is called once per frame void Update() { if(!_started && Input.anyKeyDown) { _started = true; StartCoroutine(DoAllRuns()); //var options = CoinOptions.Default; //options.Bounciness = 0.8f; //StartCoroutine(DoRun(options, 10f, 0.35f, 0.05f, 10)); } } private IEnumerator DoAllRuns() { _logUpDownEdge = false; //yield return DoRunsWithChangeFriction(); _logUpDownEdge = true; yield return DoRunsWithChangeBounciness(); _logUpDownEdge = false; //yield return DoRunsWithChangeMass(); //yield return DoRunsWithChangeAngularVelocity(); //yield return DoRunsWithChangeAngle(); } private IEnumerator DoRunsWithChangeBounciness() { Debug.Log("Changing bounciness..."); //var values = new float[] { 0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.75f, 0.775f, 0.8f, 0.825f, 0.85f, 0.875f, 0.9f, 0.925f, 0.95f, 0.975f, 1f}; //var values = new float[] { 0.975f, 1f }; var values = new float[] { 0.5f }; for (int i = 0; i < values.Length; i++) { var options = CoinOptions.Default; options.Bounciness = values[i]; yield return DoRun(options, values[i] > 0.8f ? 30f : 10f, 0.3f, 0.05f, 10); Debug.Log("Bounciness: " + options.Bounciness + ", x = " + _workingIntersection); } } private IEnumerator DoRunsWithChangeMass() { Debug.Log("Changing mass..."); for (int i = 0; i < 10; i++) { var options = CoinOptions.Default; options.Mass = i*i*0.5f + 0.1f; yield return DoRun(options); Debug.Log("Mass: " + options.Mass + ", x = " + _workingIntersection); } } private IEnumerator DoRunsWithChangeFriction() { Debug.Log("Changing friction..."); //var values = new float[] { 0f, 0.025f, 0.05f, 0.075f, 0.1f, 0.125f, 0.15f, 0.175f, 0.2f, 0.225f, 0.25f, 0.275f, 0.3f, 0.35f, 0.4f, 0.45f, 0.5f, 0.6f, 0.7f, 0.8f, 0.9f, 1f}; var values = new float[] { 0f, 0.5f, 1f }; for (int i = 0; i < values.Length; i++) { var options = CoinOptions.Default; options.Friction = values[i]; yield return DoRun(options); Debug.Log("Friction: " + options.Friction + ", x = " + _workingIntersection); } } private IEnumerator DoRunsWithChangeAngularVelocity() { Debug.Log("Changing angular velocity..."); for (int i = 0; i < 11; i++) { var options = CoinOptions.Default; options.AngularVelocity = i; yield return DoRun(options); Debug.Log("Angular velocity: " + options.AngularVelocity + ", x = " + _workingIntersection); } } private IEnumerator DoRunsWithChangeAngle() { Debug.Log("Changing angle..."); for (int i = 9; i < 19; i++) { var options = CoinOptions.Default; options.Angle = 270 - 10*i; yield return DoRun(options); Debug.Log("Angle: " + options.Angle + ", x = " + _workingIntersection); } } private IEnumerator DoRun(CoinOptions options, float wait = 10f, float startThickness = 0.35f, float increment = 0.015f, int numThrows = 10) { var results = new ThrowResult[numThrows]; for(int i = 0; i < numThrows; i++) { options.Thickness = startThickness + (i * increment); //Larger values take longer but produce more converged results var repetitions = 1; yield return DoCoinThrow(options, repetitions, wait); results[i] = _workingResult; if(_logUpDownEdge) Debug.Log("Thickness: " + options.Thickness + " Up: " + _workingResult.Up + " Down: " + _workingResult.Down + " Edge: " + _workingResult.Edge); } var intersection = GetBestFitIntersection(results, startThickness, increment); _workingIntersection = intersection; //Debug.Log("Intersection at x = " + intersection); } //Repetitions is just so we can have more throws while not killing the game engine private IEnumerator DoCoinThrow(CoinOptions options, int repetitions, float wait) { int up = 0; int down = 0; int edge = 0; for (int i = 0; i < repetitions; i++) { ThrowCoins(options, 1000); //ThrowCoins(options, 200); yield return new WaitForSeconds(wait); var result = CollectAndClean(); up += result.Up; down += result.Down; edge += result.Edge; //Debug.Log(result.Up + " " + result.Down + " " + result.Edge); yield return null; } _workingResult = new ThrowResult(up, down, edge); } private void ThrowCoins(CoinOptions options, int numCoins) { for (int i = 0; i < numCoins; i++) SpawnCoin(options); } private void SpawnCoin(CoinOptions options) { CoinPhysMat.bounciness = options.Bounciness; CoinPhysMat.staticFriction = options.Friction; CoinPhysMat.dynamicFriction = options.Friction; FloorPhysMat.bounciness = options.Bounciness; FloorPhysMat.staticFriction = options.Friction; FloorPhysMat.dynamicFriction = options.Friction; var diameter = 1f; //0.5 necessary because of cylinder default size var thickness = diameter*options.Thickness*0.5f; var startRotation = Random.rotationUniform; var coin = Instantiate(CoinPrefab, _startPosition, startRotation, transform); coin.transform.localScale = new Vector3(diameter, thickness, diameter); var startVelocity = Random.insideUnitSphere * 5f; if(options.Angle > 0) { startVelocity = new Vector3(Mathf.Cos(Mathf.Deg2Rad*options.Angle), Mathf.Sin(Mathf.Deg2Rad*options.Angle)) * 5f; } var startAngVelocity = Random.insideUnitSphere * options.AngularVelocity; var rb = coin.GetComponent(); rb.mass = options.Mass; rb.velocity = startVelocity; rb.angularVelocity = startAngVelocity; } private ThrowResult CollectAndClean() { int up = 0; int down = 0; int edge = 0; foreach(Transform child in transform) { var angleToUp = Vector3.Angle(child.up, Vector3.up); var angleToDown = Vector3.Angle(child.up, Vector3.down); if (angleToUp < 80) up++; else if (angleToDown < 80) down++; else edge++; } //Clean the coins foreach (Transform child in transform) Destroy(child.gameObject); return new ThrowResult(up, down, edge); } private float GetBestFitIntersection(ThrowResult[] results, float startThickness, float increment) { var meanX = 0f; float[] xValues = new float[results.Length]; float[] upValues = new float[results.Length]; float[] downValues = new float[results.Length]; float[] edgeValues = new float[results.Length]; for (int i = 0; i < results.Length; i++) xValues[i] = (startThickness + i * increment); var upMean = 0f; var downMean = 0f; var edgeMean = 0f; for(int i = 0; i < results.Length; i++) { meanX += xValues[i]; float total = results[i].Up + results[i].Down + results[i].Edge; upValues[i] = results[i].Up / total; downValues[i] = results[i].Down / total; edgeValues[i] = results[i].Edge / total; upMean += upValues[i]; downMean += downValues[i]; edgeMean += edgeValues[i]; } meanX /= results.Length; upMean /= results.Length; downMean /= results.Length; edgeMean /= results.Length; //Debug.Log(meanX + " " + upMean + " " + downMean + " " + edgeMean); var upSum = 0f; var downSum = 0f; var edgeSum = 0f; var sum2 = 0f; for (int i = 0; i < results.Length; i++) { var xDiff = xValues[i] - meanX; var xDiff2 = xDiff * xDiff; sum2 += xDiff2; upSum += (xDiff * (upValues[i] - upMean)); downSum += (xDiff * (downValues[i] - downMean)); edgeSum += (xDiff * (edgeValues[i] - edgeMean)); } var upSlope = upSum / sum2; var downSlope = downSum / sum2; var edgeSlope = edgeSum / sum2; var upB = upMean - (upSlope * meanX); var downB = downMean - (downSlope * meanX); var edgeB = edgeMean - (edgeSlope * meanX); //Debug.Log("Up: y=" + upSlope + "x + " + upB); //Debug.Log("Down: y=" + downSlope + "x + " + downB); //Debug.Log("Edge: y=" + edgeSlope + "x + " + edgeB); //Find the intercept point of the edge line, and the average of up/down lines //(upSlope*x + upB + downSlope*x + downB)/2 = edgeSlope*x + edgeB var x = (2f*edgeB - upB - downB) / (upSlope + downSlope - 2f*edgeSlope); return x; } } 
These are the two scripts that are being referenced to in CoinSpawn:
CoinOptions
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinOptions { ///  /// Thickness as a function of the diameter, a value of 2 would be 2 times the diameter ///  public float Thickness { get; set; } public float Mass { get; set; } public float Friction { get; set; } public float Bounciness { get; set; } public float AngularVelocity { get; set; } public float Angle { get; set; } public static CoinOptions Default { get { var options = new CoinOptions { Thickness = 0.5f, Mass = 1f, Friction = 0.5f, Bounciness = 0.1f, AngularVelocity = 5f, Angle = 0f }; return options; } } } 

ThrowResult
public struct ThrowResult { public readonly int Up; public readonly int Down; public readonly int Edge; public ThrowResult(int up, int down, int edge) { Up = up; Down = down; Edge = edge; } } 
submitted by stankylegger to Unity3D [link] [comments]


2021.12.06 15:39 Alinagrim The void staring back, digital, procreate

submitted by Alinagrim to DigitalArt [link] [comments]


2021.12.06 15:39 mertyville Kinda bothered me when it was first revealed.

submitted by mertyville to bleach [link] [comments]


2021.12.06 15:39 chemical_boys خطر مرگ با جوک بسیار خنده داره ایرج ملکی

خطر مرگ با جوک بسیار خنده داره ایرج ملکی submitted by chemical_boys to keoXer [link] [comments]


2021.12.06 15:39 Affectionate-Feed538 A scene from season 5 with a special guest... 🤨

submitted by Affectionate-Feed538 to TheCrownNetflix [link] [comments]


2021.12.06 15:39 BigCandySurprise How does emacs works?

I recently moved into emacs, and now I find myself learning all sort of stuffs, but I could'nt find a good article on how does emacs works, I am the type of person that don't like to use a tool and not understand how the tool that I like works, does anyone knows a good article on how emacs works?
submitted by BigCandySurprise to emacs [link] [comments]


2021.12.06 15:39 amapofmymind Haus Um- & Ausbauen: Tips, Tricks und Fallstricke?

Einen wunderschönen Abend Zusammen,
aktuell steht bei mir ein größeres Projekt an und wie so üblich, hab ich mal wieder wenig Ahnung von dem was ich tue:
Wir planen, mein Elternhaus aus- und umzubauen. Der Dachboden ist aktuell nur Lagerfläche und soll zusammen mit Teilen des ersten Stocks zu einer getrennten Wohnung umgebaut werden.
Im Garten soll die teils marode Terasse abgerissen und die unterliegende Kellerwand isoliert werden. Wieso auch immer wurde diese Seite nie richtig isoliert, entsprechend dringt seit jeher unnachgiebig Feuchtigkeit ein. Nach Abschluss soll am Ort der Terasse eine neue Terasse oder eine Wohnraumerweiterung entstehen sowie eine Außentreppe, die als Eingang zum ersten Stock dient.
Aktuell suche ich, noch vergebens, nach Firmen, die sowas alles aus einer Hand erledigen. Immerhin benötige Ich mindestens mal einen Architekten, Statiker, usw.
Leider habe ich wirklich keine Ahnung von sowas. Je mehr ich mich dazu einlese, desto verwirrender wird es :) Einige Vorschriften und Co. habe ich zwar mittlerweile auf dem Schirm, dennoch habe ich 0 Expertise.
Auf was würdet ihr achten? Wie wählt ihr Firmen aus? Alles aus einer Hand? Doch lieber getrennt? Oder doch lieber zum Architekturbüro? Welche ganz klassischen Fallstricke gibt es? Arbeitet ihr in dem Feld, habt einfach so Ahnung, habt den Mist hinter euch oder sonstige Tipps & Erfahrungen?
Ich danke euch und bleibt Gesund!
submitted by amapofmymind to de [link] [comments]


2021.12.06 15:39 elixirelixir Reflective Code Loading in Linux — A New Defense Evasion Technique in MITRE ATT&CK v10

submitted by elixirelixir to blueteamsec [link] [comments]


2021.12.06 15:39 ghostshowopenbookq What if you swapped out elements for (with lack of a better term) vibes? Or maybe aesthetics would work

Everyone is bored of 4 element systems right? So while I was trying to think of other ways to use that system I got this idea of using generalised "vibes" like 'cutesy' or 'spooky' (this is mostly for game characters) or maybe just 'steampunk' and 'futuristic' rather than just a machine element
But then I ran out of ideas, so here I am
submitted by ghostshowopenbookq to magicbuilding [link] [comments]


2021.12.06 15:39 RiderOnTheStorm1970 I covered The Less I Know The Better by Tame Impala but in a more bluesy, Hendrix-inspired style. Let me know what you think!

I covered The Less I Know The Better by Tame Impala but in a more bluesy, Hendrix-inspired style. Let me know what you think! submitted by RiderOnTheStorm1970 to blues [link] [comments]


2021.12.06 15:39 J_Keydge My [27M] wife of five years [27F] wants to take a break. Issues include finances, communication, and therapy.

Hi everyone. My wife and I had a big fight this morning where she asked for us to take a break. I'll give a tl;dr at the bottom, but there's a lot of context. I'll try to keep it brief.
Setup
Yesterday, I came home around 3pm and my wife was in the bath. I went upstairs to finish some work. When I came back down a couple hours later, she was asleep in bed. I let her sleep and did some more work and chilled until like 7pm or so, when I made us some dinner. I went to go wake her up, and she was awake (still in bed).
She was obviously upset, but she wouldn't tell me what was wrong. She just shook her head when I asked her. I let her be.
When dinner was finished, I went back to check on her. She said she wasn't hungry, but didn't say another word to me. She started crying. She obviously didn't want to talk to me so I told her I loved her and that I was here if she needed me. I went upstairs and didn't see her again until I went to bed (she was already asleep).
This morning, we finally talked. Over the past week, she's mentioned that she thinks I should visit my family for the holiday, but I didn't want to spend Christmas apart. This morning she told me she wasn't asking, she was telling: she wants some space.
Fight
What ensued was about a two-hour-long argument about all the issues we've had in our marriage. There were a few things, but the biggest one is that she feels unsupported by me: her job provides probably 95% of our household income. I've been working a part-time job and working as an artist. We've had arguments about this in the past, and they continue to leave me feeling confused.
She says she feels tired of shouldering the financial burden of the family, but whenever I talk about giving up art and just getting a full-time job, she gets even more upset, telling me she's aghast at my lack of ambition. I guess a perfect world would be where I can actually make money making art, but that's not the way the cookie crumbles right now.
Basically, she thinks I'm complacent because she earns essentially all our money. And I mean I guess she might be right, but as I mentioned, I feel like I've gotten mixed signals from her over the past couple years as far as whether she wants me to try harder in my art career or just "give up" and get a "real job."
She also said that she feels like we have this argument every six months and it never changes, so whatever I've tried to do hasn't been enough.
Issues/Solutions
For my side of this, my defense has been that I feel like we need better lines of communication. Because so many of these conversations/arguments we have ended up being negative or accusatory, and I feel like they could be avoided if we were better about communicating in the moment in a healthy way rather than wait for things to come to a head.
To that end, I've been suggesting therapy for a long time. I finally started therapy about a month ago, but she hasn't really tried yet. I have also suggested on multiple occasions that we should get a couples therapist. When I brought this up today, she told me that it was my fault for getting weekly therapy sessions: she said we couldn't afford for us to both have weekly therapy sessions, and she expected us each to do it bi-weekly.
For reference, with our insurance, it's $30/week for therapy (so it would be $60 total if we both had weekly therapy). This is absolutely an affordable number for us, especially for something as important as mental health. I told her I didn't think this was a good excuse for her to be putting off therapy, but I generally try not to talk about what we can and can't afford because I don't make most of our money, so it's not really my place I guess.
I also told her that I would happily switch to bi-weekly meetings if she found a therapist, but she kind of shrugged this off. I did cancel my meeting with my therapist this week.
There were other things that we discussed: family issues, etc. but I guess this is already a super long post.
Conclusion
I guess the advice I need right now is... like, what do I do? I told her I would give her some space, but that I wanted us to see a couples therapist when I get back. I know it's not like an instant cure-all, but I really feel like if she started seeing a therapist and if the two of us could meet with a couples therapist, we'd be able to actually solve some of these issues instead of just fighting about them over and over. On a certain level, I feel like the issues themselves aren't as much of a problem here as our inability to communicate and work through them together.
tl;dr
My wife wants to take a break because of a bunch of issues including what she sees as a disparity between our contributions to the household. I feel like, regardless of the issues, we really need to work on our communication. How can I help convince her to join me in therapy? And also, if there's something I'm drastically overlooking here, please let me know.
submitted by J_Keydge to relationship_advice [link] [comments]


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